Movement FPS
focused on time attack and score attack

About the Project
Movement FPS is a prototype for a first-person-shooter game with advanced movement, inspired by games like Ghostrunner, Titanfall and Severed Steel.
It’s a collaborative project between me, on the programming side, and Daniel “Guarah” Feitosa in charge of the design side.
Features
- Responsive FPS controls and movement physics
- Movement tech like slides, wallrunning, and grappling
- Score system that rewards combos of movement tricks and kills
Development Tools
The game was made in Godot 4.3. Blender was used to tweak the level models. The placeholder gun models are sourced from Kenney.
Gallery
Gameplay of a prototype level.
Download
The project is currently unavailable for download.